Original direction / finishing in progress

Keep her character.

The previous character remains the baseline: oversized eyes, a playful expression, gathered hair, the emerald outfit and relaxed pocket pose. The new surface-polish candidate improves a few technical details while keeping that direction.

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Actual render of the original character, with stickers hidden for inspection. Original pose and frontal proportions are preserved.
Avatar study · draftReal 3D mesh · likeness in progress · not approved

Static view · 3D is optional

Colour and clay, side by side.

Each before/after pair uses the same native camera, lighting, framing, colour management and sampling. Face renders are 1400 × 1400 with up to 64 Cycles samples. No render retouching or artificial sharpening.

Original character under the same studio lights and camera as the finishing candidate.
Face / original
Preserved character with registered colour detail, a corrected loose-curl material and bounded depth cleanup. Remaining jaw and hair deformation is still visible.
Face / surface polish candidate
Original emerald outfit, standing pocket pose and empty free hand against white.
Full body / original
The finishing candidate in the same pose, with front-facing proportions preserved. Hands and some garment boundaries still need reconstruction.
Full body / surface polish candidate
Original facial and hair geometry without the colour projection.
Geometry / original
The same underlying face after small depth-only corrections. No separate eyes, eyelids or new hairstyle have been constructed.
Geometry / bounded cleanup
Actual three-quarter view of the finishing candidate. The underlying generated shape and colour projection remain visible.
Three-quarter / inferred surfaces
Actual side view exposing unfinished facial, hair and ear geometry.
Side / further sculpting required
Actual model render with the original star, flower and MAKE artwork, in the original scale and screen placement.
Original stickers / surface conformity