Local model experiment / 01

A first generated mesh.

A head and shoulder base generated on this Mac from the supplied portrait. Every view below is rendered from the same 3D mesh. This is an unapproved, untextured geometry study.

Actual clay render of the locally generated, unapproved head and shoulder mesh.
Avatar study · draftReal 3D mesh · likeness in progress · not approved

Static view · 3D is optional

Inspect one mesh from each angle

Close clay render showing the generated face, including unfinished eyelids and sheet-like hair.
Face close-up / local geometry study
Front camera view of the generated bust with its original portrait-inspired head tilt and collared shirt.
Front of mesh / local geometry study
Three-quarter clay render of the same generated head and shoulder mesh.
Three-quarter / local geometry study
Side view showing the generated nose, lips, chin, neck and hair depth.
Side / local geometry study
Inferred back of the head and torso, showing irregular forms that require refinement.
Back · inferred / local geometry study